(Soul link has been changed, no one uses it anyways, eradication and all associated buffs no longer exists, error frame filtering was used before frames were developed for the addon, back when it was using the same hooks as the original locknotes, and drain soul now dynamically changes with health instead of needing to be casted below 20%) *Removed Soul link, eradication (et al), error frame filtering, and drain soul from the options and addon as they're all no longer needed *Re-corrected dispel announcements due to blizzard combat log dispel issue Green fire causes every warlock spellID that is fire to change to a completely different one. *Numerous other things I've probably long since forgotten about, I removed/added old and new spells for notifications. *Added mass spell reflect notification and also added the monk, warlock, and shaman 5 second interrupt immunity abilities (warlock one is 8 seconds) I also updated it as it wouldn't have worked very well with some warlock abilities in its previous incarnation. *Redid miss notification system with some different logic and made it a bit more usable for other classes. This will fix any taint errors associated, most notably the reglyphing/talenting ones. *Completely redone the way the frames flash, blizzard doesn't like people using UIFrameFlash, or atleast their interface doesn't, so it's now done using animation controls instead. This is by default turned on and is highly recommended, otherwise notifications will appear over it. *Added ability to raise framestrata to be above the default UIs. locknotes or /ln will bring up the options screen. The largest change (aside from the recoding of the event handler) is the implementation of a user interface with configurable options, allowing you to enable or disable parts you want or don't want. With locknotes 2, a clear sound is played letting you know instantly that a melee interrupt has been used on you, and hopefully you successfully juked it. Most melee interrupts make a very minimal sound, and often require consulting to bars to see when they've been used. It also features an option to restrict the notifications to those only from your focus and target, helping to eliminate spam in crowded pvp situations such as tol barad or even rated battlegrounds.īuffs that no longer need to be alerted to have been pruned, such as the beast within and the feral druid ability berserk, which both no longer cause fear immunity.Īnother addition is the implementation of a very clear and distinct sound when a melee attempts to interrupt. In addition to the nightfall/backlash proc warning/noise, locknotes 2 contains updated enemy buff warnings, with a different sound played for those buffs which simply make the enemy immune to fear and those which make them completely immune to magic. For those unfamiliar with locknotes, it's a system which provides a visual and audio alert to procs and other warlock related things (and buffs on enemies in pvp) to let you know what's going on, while still trying to cut down on visual overload of information. *Spell lock and dispel (devour magic and singe magic) spell locked/buff or debuff removed notifications and optional broadcastingĪ reworking and recoding of the original locknotes (created by Veev), locknotes 2 improves on the original with improvements in event handling and performance as well as adding multiple new features. *Melee interrupts used on you - to help you "juke" better in pvp *Fear and seduce fading from their target (only tells you when YOUR fear is taken off to reduce spam) *Spell misses/resists/groundings (grounding totem) *****Can be set for target and focus only, which can further be set to show such buff alerts on target/focus change***** *Enemy buffs (immunities, such as berserker rage, lichborne, anti-magic shell, cloak of shadows, etc) *Nightfall/Backlash/Empowered Imp (Instant casts) *Movable bars - LockNotes 2 uses its own frames which is can move around!
*Graphical menu - Enable or Disable what you want and don't want!*